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GRIT Stampede

Mayfield, NSW, Australia
September 20, 2025
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About This Competition

Saddle up, it’s time to throw down.

The GRIT Stampede is back this September—bigger and bolder than ever.

This one-day functional fitness competition will push teams of two through a series of fast-paced, high-intensity workouts designed to test your strength, endurance, grit, and teamwork. Whether you’re looking to challenge yourself in the Intermediate division or battle it out in the Advanced field, this is your chance to bring the heat and chase the podium.

Expect a mix of classic CrossFit-style workouts, outdoor elements and wild twists that stay true to the GRIT Stampede’s country-western theme.

Dust off your boots, find your partner, and start prepping.

This ain’t your average comp—it’s the Stampede.

Prizes

Advanced Teams

  • 1st - $1000
  • 2nd - $500
  • 3rd - $260

Each team will also receive a prize pack with TRUE & RYSE supplements, C4 Energy, Fit AID, LSKD Gear, GRIT Gear & More

Intermediate Teams

1st - 2 x $150 LSKD Vouchers
2nd - 2 x $75 LSKD Vouchers
3rd - 2 x $50 LSKD Vouchers

Each team will also receive a prize pack with TRUE & RYSE supplements, C4 Energy, Fit AID, LSKD Gear, GRIT Gear & More

Date: Saturday, September 20 2025 

Location: GRIT Performance Centre & Litchfield Park

Divisions: Intermediate & Advanced

Team Formats: Male/Male • Female/Female • Mixed Male/Female

Follow our instagram for consistent updates @GRIT_STAMPEDE

We are looking for sponsors for our upcoming event 

 

Source: Competition Corner

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Divisions

Advanced FF
Team · Team
Advanced MF
Team · Team
Advanced MM
Team · Team
Intermediate FF
Team · Team
Intermediate MF
Team · Team
Intermediate MM
Team · Team

Top Results

Top 5 finishers per division. View full results →

Advanced FF
# Athlete Points
1 Underworld Uplifts 6
2 Jo & Tom 10
3 Bend and Snap 14
4 It’s a Pisces thing 20
Advanced MF
# Athlete Points
1 Youthful 3.0 9
2 M O U N T Y 10
3 Swolemates 15
4 Papaya Rules 19
5 ORIGIN X RIP 21
Advanced MM
# Athlete Points
1 Smecks and logs 9
2 Team Coalface 12
3 Reidax 12
4 Team OJ 19
5 Ashley and Martin 28
Intermediate FF
# Athlete Points
1 Gwitty Girls 16
2 Snatch us if you can 17
3 50 SHADES OF GRIT 17
4 Too Tall to Fall 18
5 Mussy Mayhem 24
Intermediate MF
# Athlete Points
1 Barr Buddies 6
2 Strangers to pros 11
3 Don't buck with us 20
4 Prolific Pair o' Booties 24
5 Tamvegas Troopers 25
Intermediate MM
# Athlete Points
1 Dan and Derek 6
2 TPC Flex Appeal 14
3 Clay-Con Chaos 16
4 Dream Team Is Back! 20
5 Fish and Dips 24

Workouts

EVENT 1 - DUST STORM

An aerobic-focused test combining high-output, low-skill cyclical work with coordinated synchronicity and team pacing. Athletes will be required to communicate effectively, switch intelligently, and maintain consistent effort during a prolonged Ski Erg effort interrupted by burpee broad jumps. The second half of the workout emphasizes classic “grunt work” and doubles down on the teamwork aspect with a series of axle bar movements done in sync to bring it home. This pairing makes Dust Storm a demanding test of engine, coordination, and teamwork.

Time Cap: 15 Minutes


Intermediate

For TIme

Accumulate 100/90/80 Ski Erg Calories
Inc 0 and every minute on the minute complete:
6 Syncro Burpee Broad Jumps over a 1m mat

In Remaining Time Max Rounds Of:
@ 40/30
4 Rounds Of:

10 Axle Bar Deadlifts
8 Axle Bar S2OH
6 Axle Bar Overhead Lunge

15min Cap


Advanced

For TIme

Accumulate 110/100/90 Ski Erg Calories
Inc 0 and every minute on the minute complete:
6 Syncro Burpee Broad Jumps over a 1m mat

Then:

In Remaining Time Max Rounds Of:

4 Rounds Of:
@60/40

10 Axle Bar Deadlifts
8 Axle Bar S2OH
6 Axle Bar Overhead Lunge

15min Cap



Workout Flow
Athletes will begin at their assigned lane, standing beside their lane marker.

On the call of “3, 2, 1, GO,” teams will begin with 6 Synchro Burpee Broad Jumps before accumulating Ski Erg calories. Only one athlete works at a time on the Ski and they may switch at any point.

Calorie Targets:
Advanced M/M: 110
Advanced M/F: 100
Advanced F/F: 90
Intermediate M/M: 100
Intermediate M/F: 90
Intermediate F/F: 80


At the top of every minute (starting at 0:00), both athletes must stop to perform 6 Synchro Burpee Broad Jumps over a 1m mat. Two 1x1m mats will be placed behind the Ski Erg. After completing the jumps, teams return to the Ski Erg and continue working toward their calorie target.
If the Ski Erg hits the target during the minute change, the burpees must be completed before advancing.

Once the Ski Erg portion is complete, teams move immediately to the Axle bar section section.


Axle Bar Series - 4 Rounds 


The axle bars will be in close proximity to the ski and athletes will complete 4 rounds in sync, splitting the reps however they choose of:
10 Axle Bar Deadlifts
8 Axle Bar S2OH
6 Axle Bar OH Lunge

Finishing the Event
The event ends when:

All required Ski Erg calories are completed.
All 4 rounds of the axle bar series are completed.
If the team does not finish within the 15-minute cap, their score is total completed reps


Standards


Ski Erg

  • Any damper setting allowed
  • Switches can occur at any time


Synchro Burpee Broad Jump

  • Burpee begins with chest-to-ground at the same time
  • Athletes must jump over the mat—no foot may touch the mat
  • Any jumping style allowed as long as the athlete clears the mat
  • Both athletes must land and reset before beginning the next rep
  • Rep does not count unless both athletes complete the jump and land

Axle Bar Deadlift

  • Bar must start on the ground and finish with extension at the  hip and knee.
  • Both partners must be in sync at the top, if one partner reaches the top of the rep they must wait for their partner before lowering the bar.

Axle Bar Shoulder to Overhead

  • Each rep begins with the bar in the front rack position on the shoulders
  • Full lockout of elbows, hips, and knees required with bar directly over the body
  • Both partners must be in sync at the top, if one partner reaches the top of the rep they must wait for their partner before lowering the bar.

Axle Bar Overhead Lunge

  • Each rep begins with the bar overhead 
  • Forward or reverse lunges permitted unless otherwise specified
  • Athlete must show full extension of the hips and knees before initiating the next step
  • Syncronisation will be at the top and bottom of each rep. Back knee must clearly touch the ground on each step at the same time as your partner. 


FAQ

- On your final rep of the deadlift you must before a deadlift then you can complete a hang clean prior to starting the S2OH but can't complete a regular full clean.  

 

Event 2 & 3 - Bale Have

This event tests upper-body stamina, gymnastics skill, and anaerobic repeatability. Event 2 challenges athletes with pressing and agility under fatigue, demanding efficient movement and pacing.


Event 3 shifts to short, high-intensity intervals where grip, odd object strength and gymnastics capacity are put to the test. Athletes will need coordination, control, and the ability to perform complex skills while fatigued.


Advanced 

AMRAP7

6 Parallete HSPU @ 6/4' Deficit
9 Box Get Overs @ 40' - P1
12 Alternating Hang DB Snatch @ 32.5/22.5
9 Box Get overs @ 40' P2


1min transition to sandbag

From 8-16min @ 70/45

0-2 (Partner 1)
10 BMU + Max SB Cleans Until 2min

2-4 (Partner 2)
10 BMU + Max SB Cleans Until 4min

4-6 (Partner 1)
10 SB Cleans + Max BMU Until 6min

6-8 (Partner 2)
10 SB Cleans + Max BMU Until 8min


Intermediate 

AMRAP7

12 HSPU
8 Box Get Overs @ 40' - P1
10 Alternating Hang DB Snatch @22.5/15
8 Box Get overs @ 40' P2

1min transition to sandbag

From 8-16min @ 45/35

0-2 (Partner 1)
15 TTB + Max SB Cleans Until 2min

2-4 (Partner 2)
15 TTB + Max SB Cleans Until 4min

4-6 (Partner 1)
10 SB Cleans + Max TTB Until 6min

6-8 (Partner 2)
10 SB Cleans + Max TTB Until 8min


Workout Flow 

Event 2 & 3 is Bale Heave (2 part scored workout)
Event 2 – AMRAP 7:

Both athletes will begin with one hand on the box.

“At 3-2-1 go… athletes begin with handstand push ups (split however)
Advanced will complete 6 parallette handstand push-ups at a 6 or 4 inch deficit.
Intermediate will complete 12 handstand push-ups, strict or kipping.
Each rep begins and ends at full lockout, with heels on the wall.

Once completed, athlete 1 moves to the box.
9 box get overs — both hands, and one foot or knee, must make contact on top for the rep to count.

From there, athletes complete 12 alternating hang dumbbell snatch (split however)
The first rep may start from the floor, all others from the hang.
Each rep finishes locked out overhead. Clean and jerks are not allowed.

Athlete 2 then completes their 9 box get overs, under the same standards.

Athletes will continue through this sequence for 7 minutes.

At the 7 minute mark, athletes transition to their sandbag lanes.

One minute to reset before Event 3.

At the 8 minute mark, Event 3 begins.

Advanced Division:
Athlete 1 starts with 10 bar muscle ups.
Each rep is credited at full lockout above the bar, shoulders must be slightly over the bar, no resting at the top. Feet must stay below the bar throughout the rep.

Intermediate Division:
Athlete 1 completes 15 toes to bar.
Both feet must touch the bar at the same time, and feet must pass behind the bar before the next rep.

In the remaining time of the two minute window, athletes perform max sandbag cleans.

The sandbag must start from the floor and finish on the shoulder, with the opposite arm extended out.

Over the shoulder reps will not be counted.

At the 10 minute mark, Athlete 2 repeats the same sequence.

At the 12 minute mark, roles switch:

Athlete 1 performs 10 sandbag cleans into max gymnastics.
Advanced go into bar muscle ups, intermediate into toes to bar.

At 14 minutes, Athlete 2 finishes the workout with the same format until the 16min mark.

Score will two parts, max reps from Event 2 & total reps (only included the max reps) from Event 3.


Standards 

Sandbag Cleans

  • Sandbag must touch the start on the floor and finish on the shoulder with the opposing arm at extension for each rep to count. 
  • Sandbags that are only on the front of the shoulder or roll over the shoulder won't count

Handstand Push-Ups

  • Performed against the wall, within designated tape zone
  • Head must touch mat each rep
  • Lockout must be achieved with heels on the wall with elbows at extension.

Box Get Overs @ 40"

  • Athletes may vault and step or vault and kneeling turn over the box as long as both hands remain on the box and one foot touches the box in the transition.
  • Athletes must not roll over the box.
  • Feet must touch the floor on the far side to complete each rep

Toes To Bar

  • Athletes must start in a deadhang 
  • Bodyline must past behind the bar in the backswing 
  • Toes must make contact with the bar for each rep to count 

Parallette Handstand Push-Ups

  • Each rep must begin in full lockout at the top with heels on the wall
  • Head must make contact with pad for each rep
  • Kipping allowed; heels must remain inside the handstand panel boundary an

Bar Muscle Ups 

  • Repetition begins with the athlete hanging below the bar at full extension.
  • Both arms must be fully extended at the bottom of each rep.
  • At the top of the rep, the chest must clearly rise above the bar, and the elbows must lock out with shoulders stacked over or slightly in front of the bar.
  • Feet may not rise above the height of the bar at any point during the movement.
  • A rep is credited when the athlete achieves full lockout at the top, with elbows extended and control shown before descending.
  • Athletes must not use the upright posts or any other part of the rig for assistance.
  • No dropping into the next rep without returning below the bar—each rep must pass through a hang position.

Event 2 & 3 - Bale Have

This event tests upper-body stamina, gymnastics skill, and anaerobic repeatability. Event 2 challenges athletes with pressing and agility under fatigue, demanding efficient movement and pacing.


Event 3 shifts to short, high-intensity intervals where grip, odd object strength and gymnastics capacity are put to the test. Athletes will need coordination, control, and the ability to perform complex skills while fatigued.


Advanced 

AMRAP7

6 Parallete HSPU @ 6/4' Deficit
9 Box Get Overs @ 40' - P1
12 Alternating Hang DB Snatch @ 32.5/22.5
9 Box Get overs @ 40' P2


1min transition to sandbag

From 8-16min @ 70/45

0-2 (Partner 1)
10 BMU + Max SB Cleans Until 2min

2-4 (Partner 2)
10 BMU + Max SB Cleans Until 4min

4-6 (Partner 1)
10 SB Cleans + Max BMU Until 6min

6-8 (Partner 2)
10 SB Cleans + Max BMU Until 8min


Intermediate 

AMRAP7

12 HSPU
8 Box Get Overs @ 40' - P1
10 Alternating Hang DB Snatch @22.5/15
8 Box Get overs @ 40' P2

1min transition to sandbag

From 8-16min @ 45/35

0-2 (Partner 1)
15 TTB + Max SB Cleans Until 2min

2-4 (Partner 2)
15 TTB + Max SB Cleans Until 4min

4-6 (Partner 1)
10 SB Cleans + Max TTB Until 6min

6-8 (Partner 2)
10 SB Cleans + Max TTB Until 8min


Workout Flow 

Event 2 & 3 is Bale Heave (2 part scored workout)
Event 2 – AMRAP 7:

Both athletes will begin with one hand on the box.

“At 3-2-1 go… athletes begin with handstand push ups (split however)
Advanced will complete 6 parallette handstand push-ups at a 6 or 4 inch deficit.
Intermediate will complete 12 handstand push-ups, strict or kipping.
Each rep begins and ends at full lockout, with heels on the wall.

Once completed, athlete 1 moves to the box.
9 box get overs — both hands, and one foot or knee, must make contact on top for the rep to count.

From there, athletes complete 12 alternating hang dumbbell snatch (split however)
The first rep may start from the floor, all others from the hang.
Each rep finishes locked out overhead. Clean and jerks are not allowed.

Athlete 2 then completes their 9 box get overs, under the same standards.

Athletes will continue through this sequence for 7 minutes.

At the 7 minute mark, athletes transition to their sandbag lanes.

One minute to reset before Event 3.

At the 8 minute mark, Event 3 begins.

Advanced Division:
Athlete 1 starts with 10 bar muscle ups.
Each rep is credited at full lockout above the bar, shoulders must be slightly over the bar, no resting at the top. Feet must stay below the bar throughout the rep.

Intermediate Division:
Athlete 1 completes 15 toes to bar.
Both feet must touch the bar at the same time, and feet must pass behind the bar before the next rep.

In the remaining time of the two minute window, athletes perform max sandbag cleans.

The sandbag must start from the floor and finish on the shoulder, with the opposite arm extended out.

Over the shoulder reps will not be counted.

At the 10 minute mark, Athlete 2 repeats the same sequence.

At the 12 minute mark, roles switch:

Athlete 1 performs 10 sandbag cleans into max gymnastics.
Advanced go into bar muscle ups, intermediate into toes to bar.

At 14 minutes, Athlete 2 finishes the workout with the same format until the 16min mark.

Score will two parts, max reps from Event 2 & total reps (only included the max reps) from Event 3.


Standards 

Sandbag Cleans

  • Sandbag must touch the start on the floor and finish on the shoulder with the opposing arm at extension for each rep to count.
  • Sandbags that are only on the front of the shoulder or roll over the shoulder won't count


Handstand Push-Ups

  • Each rep must begin in full lockout at the top with heels on the wall and feet within the handstand panel
  • Head must touch mat each rep
  • Lockout must be achieved with heels on the wall with elbows at extension.

Box Get Overs @ 40"

  • Athletes may vault and step or vault and kneeling turn over the box as long as both hands remain on the box and one foot touches the box in the transition.
  • Athletes must not roll over the box.
  • Feet must touch the floor on the far side to complete each rep


Toes To Bar

  • Athletes must start in a deadhang
  • Bodyline must past behind the bar in the backswing
  • Toes must make contact with the bar for each rep to count 

Parallette Handstand Push-Ups

  • Each rep must begin in full lockout at the top with heels on the wall
  • Head must make contact with pad for each rep
  • Kipping allowed; heels must remain inside the handstand panel boundary.

Bar Muscle Ups 

  • Repetition begins with the athlete hanging below the bar at full extension.
  • Both arms must be fully extended at the bottom of each rep.
  • At the top of the rep, the chest must clearly rise above the bar, and the elbows must lock out with shoulders stacked over or slightly in front of the bar.
  • Feet may not rise above the height of the bar at any point during the movement.
  • A rep is credited when the athlete achieves full lockout at the top, with elbows extended and control shown before descending.
  • Athletes must not use the upright posts or any other part of the rig for assistance.
  • No dropping into the next rep without returning below the bar—each rep must pass through a hang position.

EVENT 4 - BUCK WILD

This event is designed to test repeatability and upper-body pulling under respiratory fatigue. For intermediate athletes the upper body pulling component will lean towards an endurance bias where as the advanced will be faced with a much larger bottleneck in the legless rope climbs giving a more strength bias feel to the workout.

Repeated over four continuous rounds, the workout rewards teams that can manage pace on the bike, maintain wall ball standards while distributing and executing rope climbs effectively.

Time Cap: 10 Minutes 


Intermediate

4 x 2:30min Continous Rounds

15/12 Cal Echo Bike 

30 Wall Balls @ 9/6 to 10/9ft 

Max Floor To Stand Rope Climbs In Remaining Time 

15 cal echo bike for MM & MF teams 

12 cal echo bike for FF teams


Advanced

4 x 2:30min Continous Rounds

15/12 Cal Echo Bike 

20 Synchro Wall Balls @ 12/9 to 10/9ft 

Max Floor Seated Legless Rope Climbs In Remaining Time

 

15 cal echo bike for MM & MF teams 

12 cal echo bike for FF teams

FF teams will have 9/6kg Wall Balls

MF and MM will have 12/9kg Wall Balls


Workout Flow

Athletes will begin at their designated lane marker.
On the call of “3, 2, 1, GO,” all athletes start their first 2:30-minute round.

Each round begins with:

Echo Bike Calories – Calories must fully register on the monitor before progressing to the next movement.

Wall Balls

Advanced: 20 synchronized wall balls (synchronization occurs both at the bottom of the squat and when the wall ball hits the target).

Intermediate: 30 wall balls (no synchro requirement).
Once wall balls are complete, the remaining time in the 2:30-minute window is used for rope climbs:

Advanced: Max seated legless rope climbs – Athletes start seated with heels elevated, climb and touch the roof (10ft) and descend by any method.

Intermediate: Max floor-to-stand rope climbs – Start lying back on the floor with hands below the start tape, climb until one hand reaches above the top mark, keeping only heels in contact with the floor and inside the marked box throughout the rep.


Athletes may split rope climbs in any order and change at any time. At the 2:30 mark, the next round begins immediately with no rest. This format continues for 4 consecutive rounds.

The score is the total number of rope climb reps completed across all rounds.


Movement Standards


Echo Bike

  • Calories must fully register on the monitor before advancing.
  • Seat height and handlebar position may be adjusted before the workout starts.
  • Echo bike monitor must read 0 at the start of each consecutive interval and It is the athletes responsibility to restart monitor before the next interval. 

Wall Balls

Athlete in full squat (hip crease below knee).
Ball must hit the specified target height (10ft/9ft) 

Advanced Synchronization:

  • Both athletes must reach the bottom of the squat simultaneously.
  • The wall balls must hit the target at the same time for the rep to count.
  • If the ball does not hit the target or squat depth is not reached, the rep is a no rep.


Seated Legless Rope Climb (Advanced)

  • Start seated with heels elevated off the floor.
  • No use of legs or feet may assist the climb by making contact with the rope.
  • One hand must clearly touch the 10ft mark which will be the roof
  • Descent can be legless or with legs
  • Rep is counted when contact is made with the 10ft mark

 

Floor-to-Stand Rope Climb (Intermediate)

  • Start lying on the floor with back in contact and hands below the start tape.
  • Climb until one hand reaches the top mark. (hand at least touching tape)
  • Only heels may remain in contact with the floor, and must stay inside the marked box for the entire rep. Any full foot contact with the floor prior to the rep being completed will be no rep.
  • One hand must be at least touching the bottom tape mark prior to any other part of the body touching the floor. 

EVENT 5 - The GRIT Total

This event is designed to test absolute strength under a limited time cap. Athletes will be challenged to express both lower-body power and weightlifting technique through the clean, as well as upper-body pushing strength with the bench press. Together, these lifts showcase an athlete’s balanced strength profile across the two classic domains of barbell performance.

With only 15 minutes total, teams must strategize loading, attempt selection, and transitions between athletes. Success will come down to smart loading, communication, and hitting big lifts under pressure.

Intermediate & Advanced 

Each partner will complete

1RM Bench Press 

1RM Clean 

Time Cap: 15 Minutes



Workout Flow

Athletes will begin at their designated bench. On the call of “3, 2, 1, GO,” the 15-minute window begins.


Both partners will complete the bench press portion first with both athletes completing as many attempts as they like to complete a 1RM bench press. After locking in their bench press attempts they will move their bar to their designated lifting platform where they will use the remaining time to complete their 1RM clean. 


Athletes can complete consecutive lifts on the same exercise and don't have to alternate.


The score is the sum of the heaviest successful Clean + Bench Press for both athletes.



Movement Standards

Clean

  • Bar must start from the floor on every attempt.
  • Any style is permitted (power clean, squat clean, or split clean).
  • Bar stood tall with hips and knees fully extended at the top, and elbows in front of the bar.
  • Clips must be secured before attempting the lift.
  • Partners can assist one another with loading of the bar. 

Bench Press

  • Athlete must lie flat on the bench with feet in contact with the floor at all times.
  • Partners can help with loading and lift off.
  • The bar must make contact with the chest and butt must remain in contact with the bench throughout the lift until the athlete reaches full lockout of the arms.
  • Any lift where the hips come off the bench or spotter interference occurs before the press is complete will be considered a no rep
     

EVENT 6 - THE FINAL THROWDOWN

This event is designed to challenge technical barbell skill under fatigue while layering in high-skill gymnastics. Athletes will be tested across double unders, handstand walking, and progressively heavier snatches — demanding coordination, endurance, balance, and precision.

The combination of drag rope double unders, handstand walking, and increasing barbell loads ensures a full-spectrum test of advanced movement capacity. Success will come from managing transitions smoothly, holding composure under fatigue, and executing snatches efficiently as the weights climb.

Both Intermediate and Advanced divisions will take on variations of this gauntlet, with appropriate scaling for barbell load and handstand walk demands.


Advanced
For Time

80 Drag Double Unders
10m Handstand Walk (YGIG) 
16 Squat Snatch @ 60/40kg
60 Drag Double Unders
10m Handstand Walk (YGIG)
12 Squat Snatch @ 70/50kg
40 Drag Double Unders
10m Handstand Walk (YGIG)
8 Squat Snatch @ 85/60kg

Intermediate
For Time

70 Drag Double Unders
10m Handstand Walk (1m increments) 
16 Snatch @ 40/30kg
50 Drag Double Unders
10m Handstand Walk YGIG (1m increments)
12 Snatch @ 50/35kg
30 Drag Double Unders
10m Handstand Walk YGIG (1m increments)
8 Snatch @ 60/40kg

 

*Snatches are anyhow for intermediate*


Workout Flow.

 


Athletes will begin behind the start line with their rope in hand.

 


On the call of “3, 2, 1, GO,” the workout begins.

 


Teams must complete the required drag rope double unders before moving to the handstand walk zone.

 


For Advanced, the handstand walk must be completed “you go I go” style across the 10m lane. For Intermediate, only 1 athlete must complete the 10m total or it can be split anyhow in 1m increments.

 


After successfully completing the walk, athletes move immediately to the snatch work. Barbell weight increases at each stage of the workout and loads must be changed by the athletes with clips on before lifting.

 


The event concludes when the final snatch rep is successfully locked out.

 


Movement Standards

Drag Rope Double Unders

    •    Rope must pass under the feet twice per jump.

Handstand Walk

Advanced:

    •    Full 10m completed YGIG (in 5m increments)

    •    Athlete must begin behind the line and cross the finish line fully past the tape line. 

 


Intermediate:

    •    Must advance in 1m increments. If athlete comes down before reaching a segment marker, they must return to the start of that segment.

 


Snatch

    •    Bar must start from the ground on every attempt.

    •    Squat snatch for advanced or anyhow is permitted for intermediate.

    •    Full lockout with bar overhead, hips and knees extended, and feet in line is required for a valid rep.

 


Top 2 Teams From Each Division Throw Down

Winners Advanced - 2 x $200 LSKD Vouchers

Intermediate Winners - 2 x $100 LSKD Vouchers 

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Event Details

Date
September 20, 2025
Location
Mayfield, NSW, Australia
28 maitland road
Format
Team
Type
CrossFit
Registration
Opens: Jul 1, 2025
Closes: Sep 17, 2025
Source
Competition Corner

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