About This Competition
Welcome to Fossil Games 2025!
Think you’re past your prime? Think again. Grab two of your same-species (ok, gender) gym buddies and prove that “old bones” can still throw down. This 3-person team competition is built for the over-30 crowd—where warm-ups take longer, recovery is a team sport, and our spirit animals are basically dinosaurs. Expect barbells, burpees, and plenty of prehistoric banter. Because being a fossil doesn’t mean you’re extinct.
If you have any questions, please reach out to dfutch@tocafootball.com for assistance.
MOVEMENT STANDARDS
Dead lifts, 185/125
Front Squat, 135/95
Power Clean 135/95
Squat Clean 135/95
Shoulder to Overhead 135/95
Power Snatch 95/65
Thruster 95/65
Kettle Bells 24/16kg
Dumbbells 50/35
Wall Balls 20/14
Lunges 35/25lb
Burpee Variations
Box Jump/step-ups 24/20"
Chin over pull-ups
Toes to Bar
Sleds
Tires
Odd Objects
Push ups
Sit-ups
Concept Row
Concept Ski
Assault Bike
Running
Source: Strongest Compete
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Top Results
Top 5 finishers per division. View full results →
| # | Athlete | Points |
|---|---|---|
| 1 | Besties | 5 |
| 2 | 2 Kyles, 1 Amos | 7 |
| 3 | Team Ice Pack | 12 |
| # | Athlete | Points |
|---|---|---|
| 1 | My arms are straight! | 4 |
| # | Athlete | Points |
|---|---|---|
| 1 | Bros before Rows | 4 |
| # | Athlete | Points |
|---|---|---|
| 1 | Still Got it… mostly.. | 4 |
| 2 | Squatasstic Park | 8 |
| 3 | Dino-sore | 12 |
| # | Athlete | Points |
|---|---|---|
| 1 | Team Timeless | 7 |
| 2 | Today’s Top 40! | 8 |
| 3 | Turmeric & Tequila | 9 |
| 4 | Dino-Sores | 16 |
| # | Athlete | Points |
|---|---|---|
| 1 | Vintage and Vicious | 6 |
| 1 | She Lifts Bro | 6 |
Workouts
“Carbon Dated”
12-Minute AMRAP
3 athletes working in rotation; everyone working at once
12 Synchronized Wall Balls (2 athletes)
12 Synchronized Single Arm Devil Press (2 athletes)
25 ft Shuttle Run (1 athlete)
While two teammates perform synchronized movements, the third completes shuttle runs. Rotate as needed throughout the workout.
RX Weights:
30+ & 40+ Divisions: 50/35 lb DB, 20/14 lb WB
50+ Division: 35/20 lb DB, 14/10 lb WB
Scoring:
Total rounds + reps of synchronized movements (Devil Press + Wall Balls) PLUS reps for each completed shuttle run.
Standards:
Runners need to tag out when switching.
Wall Balls: need to touch the target at the same time to count
Devil’s Press: the DB needs to be locked out at the same time to count
Shuttle Run: need to cross the indicated line and touch the ground to count
Wait and see...!
"Strata"
1500/1200mRow (team buy-in)
Then:
Thrusters
Pull-ups
21-15-9
21-15-9
21-15-9
(3 rounds)
1 athlete works, 1 athlete holds two bumper plates (1 in each hand by their side), 1 athlete rests
It is up to the team to determine how work is split
RX:
30+ Division & 40+ Division: Thrusters 95/65 Plates 15/10
50+ Division: Thrusters 65/45 Plate 15/10
Scoring: Time under 18min cap, or total reps completed
Standards:
Teams may split the work however they choose.
Plates cannot be held in the center hole of the plate, and must be gripped with all 5 fingers touching the plate, elbows not touching the body.
Any pull-ups or thrusters that are completed WITHOUT the plates being held as described do not count. If the plates drop during the row, the row stops until the plates are back in an athlete’s hands, being held to standards.
Pull-ups, chin must come over the bar, with arms fully extended, before starting each rep. Butterfly or kipping is allowed.
Thruster depth needs to be hips below knee crease with full lockout overhead for a completed rep.
At least one teammate must be able to perform pull-ups.
Grips are allowed for pull-ups only.
13-Minute EMOM (Every Minute on the Minute)
10 stations total – 1 minute per station
Each teammate completes 3 touch-and-go deadlifts every minute (9 reps at each station/minute)
At the final station, each teammate performs an AMRAP of touch-and-go deadlifts in the final minute without setting the bar down.
Score: Total weight lifted
Standards:
Touch-and-Go Required: All 3 reps (and AMRAP reps) must be continuous—no resetting on the floor. A brief pause for balance at the top is allowed, but hands must remain on the bar.
No Bounce Reps: Controlled contact with the floor only.
Hips must open fully at the top of the lift to count as a completed lift
Bar Must Not Drop Early: During the AMRAP, once the bar is dropped, that athlete’s set ends.
If an athlete cannot complete a station’s weight, they’re out for the remaining stations, but teammates may continue.

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Event Details
Closes: Oct 18, 2025
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